kalos alla tote to link gia customer service giati to exei??/ euxaristo paidia<br><br><br><div><span class="gmail_quote">On 8/1/06, <b class="gmail_sendername">Sotiris Katsikis</b> <<a href="mailto:sotirisk@gmail.com">
sotirisk@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">On 8/1/06, yiorgos kapellakis <<a href="mailto:kapellakis@gmail.com">
kapellakis@gmail.com</a>> wrote:<br>> to montelo tis kartas einai SAPPHIRE ATI X1600PRO 256MB AGP TV-OUT DVI<br>> RETAIL<br><br>Now you re talking...<br>Twra pou eipes to modelo, boreis na pareis kai thn apadhsh:
<br>apo edw:<br><a href="http://forums.techpowerup.com/showthread.php?t=13758">http://forums.techpowerup.com/showthread.php?t=13758</a><br><br>sth 2h selida tha deis:<br><br>The X1600 has 4 ROPs (otherwise known as render operator units), 12
<br>pixel shaders and 5 vertex shaders. (not 12 vertex pipelines ) Atitool<br>is telling you the amount of ROPs available in your card.<br><br>The term pixel pipeline is no longer used for the X1x00 series, as<br>each ROP can have multiple shader units. Take the X1900 for example,
<br>it only has 16 ROPs, but it can perform 48 pixel shader operations per<br>cycle, making it faster than the 7800GTX's 24 ROPs, 24 pixel shaders<br>when it comes to rendering pixel shader intensive games.<br><br>Ati chose to put way more pixel shaders in their GPUs when they
<br>realized future games would be more pixel shader intensive than vertex<br>shader intensive. This will change once the R600 with its "unified<br>shader" architecture is released, and game programers will be able to
<br>decide how to put its (rumored) 64 shaders to use with the right<br>balance of pixel, vertex and geometry shaders, once DX10 becomes the<br>norm.<br><br>In terms of raw performance, the X850 (16 ROPs, 16 pixel shaders and 6
<br>vertex shaders) is waaaay faster than the X1600, it doesn't support<br>some newer rendering technologies, but with DX10 cards just around the<br>corner, it shouldn't matter that much.<br><br><br><br>Opote opws katalavaineis den yparxei kati na ksekleidwseis, einai
<br>thema arxitektonikhs ths kartas. (padws me ena grhgoro googlarisma<br>vrethike h lysh, kati hksere kai h sapphire :P).<br><br>Sotiris<br></blockquote></div><br>